Hex

Hex

The classic game of Hex against a Monte-Carlo AI. Place RED stones to connect top and bottom before the AI links left and right with BLUE. Full two-way swap (pie) rule, undo, highlighted winning path and three board sizes 7×7 / 9×9 / 11×11 — Hex can never end in a draw.

Goal: Connect the two RED edges (top and bottom) with an unbroken chain of red stones before the AI connects the BLUE edges (left and right). By the Hex theorem a full board always has exactly one winner — draws are impossible.

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